Chaos constructs

chaos constructs are chaos given a physical form and shape by cool chaos manipulators like moltenoni, the size and power varies with the quantity of chaos used

these constructs are still volatile but more stable due to manipulation

classifications
the classifications vary depending on what's needed by the manipulator, and they can also overlap but some main ones are

weapon
constructs meant mostly for battle, many can be generated at the time and doesn't put too much mental and physical strain on the user, however the strain is constant as long the weapon is constructed (ex. molten's entire weaponset like "deal with the devil")

battery
constructs used, as the name implies, as batteries, they dont put a constant mental and physical strain on the user, hovewer the strain is far more massive to create them (ex. rok reconstruction)

oneoffs
constructs used for one quick thing, be it movement or an attack or a sudden shield or whatever, they put a mental and physical strain of average magnitude on the user (ex. molten's portals)

apparition
constructs used as illusions, mostly for visual effect, they put a below average mental strain on the user that increases in hurtness stuff as the effect lasts longer, hi tier of cool manipulators can make them react with the world and people around them but this puts a high mental and physical strain on the user that increases in hurtness stuff as the effect lasts longer (ex. ???)

creation
constructs separated from the user, still use chaos to be created but it doesn't put a strain on the user of any kind after being created. they can however, gain free will of some kind, conciousness, etc on prolongated existance. only hi tier of cool manipulator can create them (ex. chaos reversers like "the flower")

utility
constructs meant mostly for utility of some kind, many can be generated at the time and doesn't put too much mental and physical strain on the user, however the strain is constant as long the weapon is constructed (ex. molten's armor)